- Animator.GetBehaviours 获得行为列表
Animator.GetBehaviours 获得行为列表
public T[] GetBehaviours();
描述:
返回匹配类型T或派生自T的所有状态机行为,如果没有找到返回null。
using UnityEngine;using System.Collections;// An example StateMachineBehaviour.public class BreathBehaviour : StateMachineBehaviour {public bool fastBreath;// OnStateUpdate is called at each Update frame between OnStateEnter and OnStateExit callbackoverride public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {animator.SetBool("FastBreath", fastBreath);}}public class RunBehaviour : StateMachineBehaviour {// OnStateUpdate is called at each Update frame between OnStateEnter and OnStateExit callbackoverride public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex){BreathBehaviour[] breathBehaviours = animator.GetBehaviours<BreathBehaviour>();for(int i=0;i<breathBehaviours.Length();i++)breathBehaviours[i].fastBreath = true;}}
?
